Jan 31, 2006, 02:50 AM // 02:50
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Divine Intervention Change
Quote:
Divine Intervention
For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health.
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How about we change it to say that if they are to go below 1 hp during that time, they are healed the amount and divine intervention ends?
This would be a good backup for Vengeance, Unyielding aura, degeneration, and life sacrificing or any other way of dying that Divine Intervention doesn't cover. I don't think this would do a whole lot, seeing as it has a 30 second recharge time. If it really is too good, up the time to 45 seconds.
Last edited by Kai Nui; Jan 31, 2006 at 03:28 AM // 03:28..
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Jan 31, 2006, 03:04 AM // 03:04
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Location: California
Profession: W/
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Quote:
Originally Posted by Kai Nui
How about we change it to say that if they are to go below 1 hp during that time, they are healed the amount and divine intervention ends?
This would be a good backup for Succor, Unyielding aura, degeneration, and life sacrificing or any other way of dying that Divine Intervention doesn't cover. I don't think this would do a whole lot, seeing as it has a 30 second recharge time. If it really is too good, up the time to 45 seconds.
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UA: This would not change how this skill works with Unyielding Aura in any way - UA automatically kills the ally, its not as though the ally is going below 1 health.
Succor: I have no idea how this is related.
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Jan 31, 2006, 03:29 AM // 03:29
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Ah, sorry I corrected it. I mean Vengeance, and whether or not if that's how Unyielding Aura works, I still think it should work together with those two to allow it to counter the effect.
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Jan 31, 2006, 09:37 AM // 09:37
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#4
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Well I think it should at least work agains health degen. It's already a fairly difficult skill to use since it's so hard to predict when an ally is going to be killed.
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Jan 31, 2006, 11:45 AM // 11:45
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#5
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Originally Posted by Undivine
Well I think it should at least work agains health degen. It's already a fairly difficult skill to use since it's so hard to predict when an ally is going to be killed.
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Um, it's pretty usfull in the Old UW, because with the bladed attaxes, you can tell when someone's gonna die. =D (only really works with soft targets.)
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